Development of Kids 3D Cube

I’m happy to announce that I have release my newest creation, Kids 3D Cube for Android:

https://play.google.com/store/apps/details?id=org.traxnet.kidscube

For this game a new 2D/3D engine optimized for multi core phones was created, targeting OpenGL ES 2.0, so It won’t run on old Android versions (below 3.2.).

A few interesting things about the 3d engine: It employs an smart task scheduler to parallelize work among all cores. It also has a lazy resource loader and few other interesting functionalities that I believe are a good starting point for upcoming titles.

I have to confess that mobiles GPUs are challenging for the limited set of resources, but high rewarding when your little phone starts showing up your glorious shaders on screen! 😉 A tip: minimize bandwidth usage, keep us much on GPU side and reuse it as much as possible. This is a big win on low-end phones.

I’m actively working on solving a few issues and adding new content to the game, stay tunned!

You can visit Kids 3D Cube fan page at Facebook here: http://www.facebook.com/Kids3dCube

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s