Development of ShadingZen is approaching version 1.0 beta 2 and a new minor update has been rolled out and ready to be cloned/forked by you at ShadingZen’s GitHub repository.
The primary goal for this milestone (v1.0 beta 2) is to provide better documentation, ranging from API documentation to useful examples for the wiki.
Secondary goals are to improve performance, mainly in areas where we can use object pools to avoid garbage collection frame rate drops. In fact, RenderTasks have been refactored and now use a global shared pool manager which creates and reuses RenderTask objects. This gives a performance boost but increases memory usage.
ShadingZen is a 2D/3D Engine for Android OpenGL ES 2.0 and is open source under the MIT License.